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Recruiting · Film

The highlight film that gets you evaluated

A highlight reel does not get anyone recruited. Its only job is to earn the next thing — a request for full game film. Everything about how you cut it follows from that.

The single most useful thing to understand about highlight film is what a college coach is actually doing when they open it. They are not enjoying it. They have a list, limited hours, and a question they are trying to answer quickly: is this worth more of my time? A reel that answers yes in the first thirty seconds gets a reply. One that builds to a crescendo gets closed.

The consensus

3–5 minutes. Best play first. No exceptions.

Football skews 3–5 minutes and roughly 25 plays; lacrosse a little shorter, under 4 minutes and 20–30 plays. Coaches routinely decide inside the first 60–90 seconds.

Order matters more than content

Almost every family builds the reel chronologically, because that is how the season happened. It is the wrong order. Lead with the single best play on the tape — not the most exciting outcome, the one that best demonstrates the thing you want to be recruited for. A pancake block that springs a 40-yard run is a better opener for a lineman than the run itself.

Then keep sorting by quality, not by date. If the reel gets weaker as it goes, that is correct. The coach who is still watching at minute three has already decided they are interested.

Make yourself findable in the first frame

This sounds trivial. It is the most common fixable failure.

Where football and lacrosse differ

Football Twenty-two bodies makes identification genuinely hard, which is why telestration is not optional and why Hudl has become the default exchange format. Coaches expect full-padded, full-speed game film — not combine drills, not 7-on-7 as the backbone. Cut position-specific reels if you play more than one spot; a coach recruiting a safety does not want to sort through your carries.

Lacrosse Shorter, and far more position-driven in what the tape needs to prove. Attack: scoring, vision, off-ball movement, ability to finish with either hand. Midfield: faceoffs where relevant, transition, and whether you can play both ends. Defense: one-on-one work, takeaways, and clean clearing. Goalies are the exception to the game-film-only rule — skills footage cut with game clips is accepted, and communication and outlet passing matter as much as saves.

Lacrosse also has a camera problem football does not: zoom in far enough to show stick skills and you lose the off-ball movement that makes the play legible. Sit wider than feels natural and let the telestration do the identification work.

Things that actively hurt

What to have ready before you send anything

The reel is one item in a package. Have the rest built first, because the window between a coach watching and a coach losing interest is short:

That last point is the whole reason this site exists — a recruiting page is just the container that keeps those six things in one place and current. However you build it, build it before the film goes out, not after.

On the numbers above. The 3–5 minute and 20–30 play ranges are the consistent recommendation across recruiting and coaching sources, not an NCAA rule. You will also see a widely repeated claim that coaches decide within the “first 5 to 10 plays” — we could not source that to anyone who actually measured it, so we have written it as the time window sources do support.

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